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Having a positive fear factor will increase your popularity and give your soldiers additional combat strength while a negative fear factor will increase the efficiency of your workers. You also have several buildings that affect your fear factor like stocks, torture presses, zen gardens, and opera houses. When you are in need of funding, you can increase your taxes, which will have a negative effect on your popularity. Popularity can also be increased by providing various types of food, tea, or clothing or by constructing temples that provide nearby houses with spirit. There are six types of homes for your people, each providing the same space for new citizens, while the more expensive homes provide increased popularity. This is affected by many things, such as the quality of housing.
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Looking back at city-management, your popularity rating determines whether people want to live in your settlement or not. Your armies will consist of simple spearmen and marksman archers to wind-chasing horsemen and armored Samurai, while siege weapons include catapults, siege towers, rocket launchers, and many more. Obviously, the same can be said for your opponents, which means you’ll need to use the various soldiers and siege units to execute devastating attacks that will bring down the walls of those who oppose you. With the combination of gateways, walls, and towers, you can build a truly masterful fortress that will keep you safe from your foes.
#Stronghold warlords review series#
The mechanic that gave this game series its identity is the ability to build magnificent strongholds. Keeping your people happy means that more citizens will join your settlement however, if they are upset, then they will find another place to call home, leaving you without a workforce. You also need to build houses to lure people to your keep who will become part of the workforce or army. You also have several farms to produce food and supply chains that provide clothing, weapons, and siege equipment. There are numerous resources to gather, like wood, stone, and steel. The citadel GAMEPLAY – TRIED, TESTED, AND IMPROVEDįor those of you who’ve never played Stronghold, this is a real-time strategy game with a strong focus on resource management and castle building. I trust this will be resolved while the developers are doing their final polish. As this was one of my victory conditions, it forced me to abandon this campaign and start on the other.
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Unfortunately, I encountered a bug in the second mission, which prevented me from destroying some of the ruins around my keep.
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I opted for the economic one first, which has you leading the Jin dynasty, which for many years has been oppressed by the Liao. Next, you are given the choice of an economic or military campaign. You are tasked with saving Thuc Phan’s kingdom from invasion and making it known that his legacy will not be so easily wiped from history. The warlords in the region saw his young age and inexperience as a clear weakness and decided to move into his territory when resistance should be minimal. The first tells the story of Thuc Phan, a young ruler who inherited the kingdom at a very young age after his father’s passing. There are several campaigns to enjoy, and each comes with its own backstory, complete with heroes and villains. 3) DESIGN – A GIFT FOR ALL THE SENSES STORY – THE ROAD TO GREATNESS